Tuesday, May 25, 2010

More Wobble Diagnoses

Here are some responses to my previous post on wobble:


1. I'd mention how non-parallel drops will bow a hub axle & 'cone' out the bearing seat(s). I went through a couple hubs before I realized this. -WeedBMX




2. Some bearings just simply have play in them too. I've cured some wobbly hubs with new, higher quality bearings. I've also cured some hubs that are way too tight with once wobbly bearings. Although very very tight, bearing manufacturers also have a tolerance to work with. - Couch of Zodiac Engineering




3. It is very important to distinguish between bearing arrangements that may LOOK similar, but behave in different ways.

With a crank:-

The load acts in a relatively constant direction relative to the OUTER race, so the INNER race "sees" a load which acts radially but at a varying direction.

ie. if you mark a white dot on the inner race of the BB bearing, then when the dot is at the bottom, the load acts to push the axle INTO the dot.
But when the dot is at the top the load acts to pull the axle away from the dot.

So it is important that a crank axle is a fairly close fit inside the bearing to prevent the axle "rolling around" inside the race and causing wear.


With a hub:-

The load acts in a relatively constant direction relative to the INNER race, so the OUTER race "sees" a load which acts radially but at a varying direction.

So with a hub, it is more important that the OUTER race is a good fit in the hub shell and the inner race can be a looser fit on the axle (which helps allow the bearings to align with each other).


There are a number of standard bearing "arrangements" based upon whether load is radially oscillating or constant; and that "fully retain" different races. For the record it is "incorrect" to fully retain all the races. Bearing mountings should allow for differential thermal expansion of different components. - G of
G-sport

Saturday, May 8, 2010

Diagnosing Wobble

What is wobble?

Wobble is play or movent in a bearing system. Cranks and hubs will experience it as latteral (axial; side to side) play, while headsets most often exhibit radial play. Although there is a difference in the tensioning mechanism of the two systems, some of the reason the play is different is due simply to the way we test for play: sitting attop our bikes shaking things around.


What causes wobble?

Even though the three bearing systems in our bikes (hubs, headset, and bottom bracket) are slightly different from one another, they all operate on the same principals. Essentially a bearing is placed at the interface of two tubes (headtube/steerer; spindle/BB shell; axle/hub shell) in order to minimize friction between the surfaces. In conventional threaded, poorly sealed systems, the ball bearings are held in place by positioning the inner race against the balls just enough to hold everything steady, but not so much as to add resistance to the system. This direct adjustment system is very simple and easy to understand; BUT it is finicky, and annoying to deal with under a time constraint.

We have moved, almost entirely, to sealed, cartridge bearing systems. These are bearings in which the inner and outer races entrap the balls or rollers in one assembly. These cartridges are easily installed and removed (except when the bearing shatters and the outer race gets stuck), have virtually zero maintenance, and reduce working time. In cartridge bearing systems, the inner race of the cartridge is fixed on both sides, while the outer race is only fixed at inside.

Image from George French's Ride UK article Three Piece Crank Assembly


There are a few main causes of "wobble" in a bearing system:
  • Poor inner race tension. This is the most common cause of wobble. On a normal, one piece axle system (conventional thread-on cone nuts), this can be the result of stripped threads, no spacer between driver and hubshell bearings, or poor bearing shoulders causing the cone nuts to run out of threads. On "sliding hardware" hubs, headsets, and crank sets, the tensioning bits (collars, spacers, stem, arm, etc) need to transfer force from the tensioning bolts while allowing the axle to slide beneath. What that means is that you need to add spacers so that the axle/steerer/spindle does not bottom out on the dropout/topcap/crank bolt. As you can see in the below photo, G-sport hubs require the collars to stick out farther than the inner axle (just as the crank arm and stem must be higher than the spindle and steerer). This is true of all female axle hubs that do not sit in the dropouts.

  • Poor bearing seats can also be a cause of wobble. Many people are familiar with ovalized headtubes, but the same thing can happen with bottom brackets and hubshells, usually from poor manufacturing. If the outer race is not secured properly, wobble will be virtually impossible to remove. To reduce a knocking sound, you can add grease or a retaining compound to the bearing seat; But a perminent solution is to change frames or hubs.
  • Poor interface between crank arm and spindle can lead to axial and/or rotational play. This only really happens on cranks because they are the only interface where rotational loads are constantly supported. Here is an article about interface wobble in 48-spline cranks, specifically Profile Racing cranks.
  • Blown bearings aren't as common as they used to be, but some times it happens. Try not to install or remove bearings by their inner races, as that puts axial load on conventional bearings that are not intended to handle such loads. The obvious exception is when dealing with angular contact bearings (such as most integrated headsets):


Conclusion

So the next time you find some play in your ride, before cursing some company with "******* Wobble", think about what could be causing the wobble. Maybe just adding some shims, or cutting a small bit off the axle or steerer is an easy solution.

Wednesday, May 5, 2010

Rubber Side Down: A look at tires

"What tires are you running?" is a common question in all types of cycling. In BMX, we ride on widely varying terrain: smooth, slightly dusty concrete parks; rough asphalt roads; dusty, dry dirt; and even some rock infested trails. So which tires is best? In order to answer that, we have to look into what tires, compounds, and tread excel in which conditions.


Park: Smooth concrete, wood, metal

Taken from a simple perspective, the best grip at the park will come from the largest contact patch. So in a well cleaned park, treadless tires like the Primo Comet tend to work best. It's similar to car racing. The formula one cars zipping around at 200 mph do so on smooth tires. But as the conditions of the ground become more rough, or debris such as dust and water are introduced, the performance of smooth tires suffers.

When your car hydroplanes, it does so because the large contact patch of the tires distributes the weight well enough to not break the surface tension of the water it is resting on. This is where tread and narrower profiles come into play. Road bike tires are narrow enough that they slice down to the asphalt below. A similar thing happens with dust: the smaller the contact patch, the higher the pounds per square inch (psi) of pressure. Higher psi helps push the dust out of the way, getting down to the nicer ground.

Too much tread at the park can lead to an unstable contact with the ground. As one knob, or section of tread slips out of grip, the traction can suddenly change., which is never fun.


Street: a need for toughness

Two things happen when switching to street: the ground tends to be rougher and more diverse, calling for more aggressive tread than is necessary in park riding; and the rougher ledges and riding call for more sidewall toughness. I say toughness, because a stiffer sidewall is not necessary, just one that resists abrasion and tearing better.

Many "street" tires, like the legendary Primo Wall tires use heavy nylon sidewalls and casing. Although nylon provides good resistance to damage, it is relatively stiff, heavy, and has greater hysteresis (internal friction) than the Kevlar and cotton casing materials (at least in the low threads-per-inch count of many BMX tires).

Cotton is simply too easy to tear to use in a street tire. So a slight increase in hysteresis is necessary for the resilience of Kevlar casings. Perhaps this explains the long lifespan of Revenge Industries (S & M) tires. The low-profile, semi smooth tread, thin Kevlar casing, and now available in different sizes and with a folding (Aramid/Kevlar) bead make this tire a great choice for riders who find themselves riding street as much as park.


Dirt: where smooth tires hurt

I don't know about your trails, but all the ones around here (San Francisco) are covered in a layer of dust. As discussed earlier in this post, smooth tires are terrible in dusty conditions, they do not get down to the supportive ground underneath. This is why tread is the name of the game. How aggressive your tread is depends on the trails you're riding. If the dirt is relatively smooth, then a low/medium tread will give you the most solid feel (without the squirm-i-ness sometimes prevalent in higher knobs). As the terrain becomes more rocky and full of ruts and roots, you'll want to increase the tread. A tire like the Maxxis MaxxDaddy will give good grip in rougher terrain. But be warned, these tires have preferred channels to sit in when cornering. They will feel a bit on or off, but once you feel out where that channel is, you can rail any corner.

Some people, myself included, like to go with little grip in the back, but a nice grabby tire up front. This is because your front tire is leading, where it goes, everything else will want to follow. So if your front washes out, your down. But in the rear, it can be helpful to drift around corners, or slide the back when over rotating. The trick to making this work is to ride the front wheel. If you keep your back end light, you wont get sucked down when its sliding.


Summary

Tread:
None: Good for smooth, clean park riding, and some street applications

Little: More tolerant of contaminants and rough terrain, so it works better as an all-around tire

Medium: Grippy on rougher asphalt and dirt conditions

Tall/Heavy: Almost exclusive to Dirt riding as it may feel unstable on more consistent terrain.

I'd like to talk about Durometer ratings, but only a few manufacturers provide ratings like Maxxis. In general, lower durometer ratings (below 60) provide a softer feel, but wear away faster, while higher ratings (65+) are harder. Interestingly, Maxxis uses higher rated rubber in their higher tread models.


Casing Material:
Cotton: Common, cheap, light, and relatively low hysteresis (Dirt/Park)

Nylon: More common, cheaper, much better toughness, but heavier and higher hysteresis (Low cost Park/Street)

Kevlar: Some variety, higher cost, very good toughness, lighter and lower hysteresis than nylon (Park/Street)

Higher threads-per-inch casings provide lower hysteresis, a more comfortable feel, and good protection agains tears, but are generally more expensive. Most folding tires are higher TPI (120+), while steel beaded tires usually run lower (60-100), but again, few manufacturers specify what they use.


Bead (almost independent of riding style):
Steel: Very low cost, heavy, and stretches with higher inflation pressures

Aramid/Kevlar: Higher cost, significantly lighter and stiffer, and does not stretch


Inflation pressure (depends greatly upon tire):
Lower: tire forms over rough terrain better, feels less solid or like a rail, more likely to pinch flat, greater give when landing, higher rolling resistance, and more likely to blow off the rim

Medium: Good rolling resistance, good pinch resistance, fair impact absorption, and good traction and stiffness

High: Slightly less rolling resistance, rare for pinch flats, low impact absorption, poor traction over debris such as rocks, ok traction over dust and water (due to a smaller contact patch), feel much more like riding on rails



Further Reading: